I have just been asked to port one of my apps from iOS to Windows. I am currently on a Macbook Pro 2009 running OSX with Unity Pro. To port the app over to windows would I be correct in assuming the following basic steps: To switch platforms to the Unity Windows Store or Windows Phone, I would first have to: 1. Install 64bit Windows Pro 8 on a partition on my laptop (or a separate PC). 2. Install Windows version of Unity. 3. Get a Windows license and install Windows Phone SDK 8. 4. Save current OSX Unity project to a shared drive and then open with Unity in Windows - Will that work? 5. Fix any errors (something tells me there may be a lot!). 6. Build and run. Any advice before I get started would be greatly appreciated. Thanks.