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Resolved Porting a game on Pico Neo 2

Discussion in 'VR' started by NickZangusDev, Nov 2, 2020.

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  1. NickZangusDev

    NickZangusDev

    Joined:
    Mar 3, 2015
    Posts:
    1
    Hi,
    I am thinking of porting a game, originally developed for Quest, on Pico Neo 2. On the integration instructions on their site, I saw that it is indicated to use URP. Does anyone know if is it mandatory or only recommended?
     
  2. Shaunyowns

    Shaunyowns

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    328
    The PicoVR Unity SDK is developed and supported by Pico directly. Please send issues to their support channel and they will help address. Contact information can be found here.

    With that being said I'll now close this thread.
     
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