For the first time a vr game I am developing requires more than 20 active character. So, I have 3 questions: 1) what would you do in in order to create diverse high quality human characters 2)Is it worth investing in animation tools like umotion/skele, 3dpuppet? I already own and do broad use of puppet master and finalik 3)What do you think I should opt to? I am capable and have created characters with a pipeline of blender/substance painter/marvelous designer +re topology in blender but I am far too slow and I don't trust myself. Also, a colleague of mine owns character creator 3 and I gave it a try to create the main character, but I was disappointed that their instalod system doesn't work in unity (was kinda bought in this idea), is it worth sticking with something as expensive over Uma?