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Populating your game with people

Discussion in 'Editor & General Support' started by LazyOnion, Aug 29, 2019.

  1. LazyOnion

    LazyOnion

    Joined:
    Mar 6, 2018
    Posts:
    22
    For the first time a vr game I am developing requires more than 20 active character. So, I have 3 questions:

    1) what would you do in in order to create diverse high quality human characters

    2)Is it worth investing in animation tools like umotion/skele, 3dpuppet? I already own and do broad use of puppet master and finalik

    3)What do you think I should opt to? I am capable and have created characters with a pipeline of blender/substance painter/marvelous designer +re topology in blender but I am far too slow and I don't trust myself.
    Also, a colleague of mine owns character creator 3 and I gave it a try to create the main character, but I was disappointed that their instalod system doesn't work in unity (was kinda bought in this idea), is it worth sticking with something as expensive over Uma?
     
  2. ibbybn

    ibbybn

    Joined:
    Jan 6, 2017
    Posts:
    193
    I'm right now just using mixamo ( now adobe fuse beta ) to get the base male/female skeleton/mesh.
    Then it's pretty easy to resculpt the face to your needs and you can use the provided blendshapes to breath some life into the faces. Then I use substance painter to add details to the exported textures. I tried DAZ3D but it uses lots of different materials for each part of the body. To edit cutscenes I can recommend umotion. You can just move the IK goals and it will do the rest.
     
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  3. LazyOnion

    LazyOnion

    Joined:
    Mar 6, 2018
    Posts:
    22
    I 've tried mixamo and it is great (and also my failsafe :p ), I 'm giving daz3d + uma a try to see if everything works out atm.