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Feedback Poor shader optimization

Discussion in 'Shader Graph' started by unity_5fpsmegasupergiperprogramer, May 29, 2019.

  1. unity_5fpsmegasupergiperprogramer

    unity_5fpsmegasupergiperprogramer

    Joined:
    Dec 1, 2017
    Posts:
    101
    Hi.

    Mobile shaders. LWRP.

    Do minimal Unlit shader on Shader Graph and Amplify. The shader created in Amplify is faster.

    Can you improve the code generated by the editor?

    Please make more options in the editor. and not just a black bole.

    In particular, the field really need precision for that would be to put a cell shader HALF.

    You have the documentation written about Unity mobile s hader and a half, but your Shader Graph does not)
     
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    Hi there, float and half precision just landed in the master branch of our repository and will be available in full releases via package manager soon. c:
     
  3. unity_5fpsmegasupergiperprogramer

    unity_5fpsmegasupergiperprogramer

    Joined:
    Dec 1, 2017
    Posts:
    101
    thx