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Bug Poor performance out of the box

Discussion in 'Editor & General Support' started by asachkov, Jun 4, 2023.

  1. asachkov

    asachkov

    Joined:
    Jul 27, 2018
    Posts:
    1
    Hello everyone. I just picked up Unity and was looking for some starting template project to learn from. So I built the "2D Platformer Microgame" from the Unity hub, and the performance has been abysmal out of the box...

    The game feels like it is running at 5 fps which can be clearly noticed from the parallax background movement (video clip: https://drive.google.com/file/d/1WFX23X9U9C0Mvftyxt1aLQH7lOj9qTbQ/view?usp=sharing).

    I've read on another thread that Unity has performance issues when running in-editor. So I built a standalone version, and... honestly it ran better in-editor...

    I am completely puzzled by this considering that I have a pretty good machine, and this game is drawing 10 sprites. The profiler is showing that the application is hardly doing any work as expected (image attached). I tried restarting my machine and running the build without any other app running side-by-side, but the outcome is always the same. My drivers are up to date.

    My setup:

    Unity 2021.3.26f1 LTS but also tried Unity 2022.3.0f1 LTS
    Windows 11 Pro 22H2
    CPU i9-12900K
    GPU GTX 1070
    32 GB RAM

    Please help
     

    Attached Files: