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Poor HDRP performance

Discussion in 'VR' started by mabulous, Jul 2, 2020.

  1. mabulous

    mabulous

    Joined:
    Jan 4, 2013
    Posts:
    14
    Using Unity 2019.4.1 and HDRP 7.4.1, even when creating a completely empty scene with only a single sphere (hdrp/lit shader), it's dropping like every other frame or so.

    Running on Vive Galaxy and RTX 2070 Super.

    Is this as expected? If not, what can I do to improve render performance?
     
  2. WAPLevator

    WAPLevator

    Joined:
    Apr 20, 2020
    Posts:
    3
    same here if i crate 1 sphere the whole game drops to like 1-3fps my pc should really do better than that
    My Specs
    Unity 2020.1.0b14
    OS Linux Mint 20
    CPU I5 8600
    GPU RX 580 8GB
    RAM 12GB DDR4 2666
    SSD 240GB Corsair MP 510
     
  3. WAPLevator

    WAPLevator

    Joined:
    Apr 20, 2020
    Posts:
    3
    Ok i got a workaround go to HDRenderPipeline you know that asset and in the inspector you can change the Lit Shader Mode from Deferred to Forward but its still no fix because i need Deferred for real time lighting and shadows so i will work on my project with Forward and hope that someone comes up with a fix for Deferred
     
  4. WAPLevator

    WAPLevator

    Joined:
    Apr 20, 2020
    Posts:
    3
    nope the workaround isnt working to be clear it works for idk 1-5min :/
     
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