Using Unity 2019.4.1 and HDRP 7.4.1, even when creating a completely empty scene with only a single sphere (hdrp/lit shader), it's dropping like every other frame or so. Running on Vive Galaxy and RTX 2070 Super. Is this as expected? If not, what can I do to improve render performance?
same here if i crate 1 sphere the whole game drops to like 1-3fps my pc should really do better than that My Specs Unity 2020.1.0b14 OS Linux Mint 20 CPU I5 8600 GPU RX 580 8GB RAM 12GB DDR4 2666 SSD 240GB Corsair MP 510
Ok i got a workaround go to HDRenderPipeline you know that asset and in the inspector you can change the Lit Shader Mode from Deferred to Forward but its still no fix because i need Deferred for real time lighting and shadows so i will work on my project with Forward and hope that someone comes up with a fix for Deferred