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Poor bake on low res models

Discussion in 'Global Illumination' started by FedericoCara, Aug 28, 2020.

  1. FedericoCara

    FedericoCara

    Joined:
    Jan 5, 2016
    Posts:
    6
    Hi, I'm trying to make the baking work on this scene, and the bake on these pine trees is terrible (the downpart gets dark). I have tried tweeking all the lightmapping settings parameters but I cant fix it. I know the bake resolution is poor, but increasing it doesn't change anything but adding more resolution to those shadows wrongly applied.
    Could it be related with the meshes being low poly? The realtime light works great though (but I'm optimizing the game for webgl and I really need the bake).

    I leave below all the configurations for the game object, material, urp config, directional light and the scene lighting configuration.
     

    Attached Files:

  2. FedericoCara

    FedericoCara

    Joined:
    Jan 5, 2016
    Posts:
    6
    The tree is not the only model with problems. This street walk is problematic too...
     

    Attached Files:

  3. mmauriciosev

    mmauriciosev

    Joined:
    Jul 7, 2018
    Posts:
    1
  4. ADufay

    ADufay

    Unity Technologies

    Joined:
    Jan 2, 2020
    Posts:
    30
    Your lightmap resolution looks indeed really small (4) can you post a screenshot of the result lightmap please ? You can display it in the editor using the Baked lightmap view or going into lighting tab->baked lightmaps.