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Poor 2D Sprite Quality

Discussion in 'General Graphics' started by greenbraygames, Aug 12, 2019.

  1. greenbraygames

    greenbraygames

    Joined:
    Apr 24, 2019
    Posts:
    8
    I've tried fiddling with the import settings to no avail but unity seems to make the images (pngs) worse. I've tried full rect, point, tight, extrude edges, sRGB, alpha no alpha, mip maps, read write, different wraps, different filters, changed my images from 250x250 to 256x256 to be power of 2s, max sizes, filters, compressions, resize, algorithms, removing AntiAliasing, Lightweight Render Pipeline, but NOTHING seems to work.

    How in the heck can I fix these images to look nicer and not pixelated like the original images and not be pixelated and out of focus in game?

    https://imgur.com/a/WNPP2qB

    https://imgur.com/a/dUZEzAd

    https://imgur.com/a/BegyZCX
     
  2. Aseemy

    Aseemy

    Joined:
    Aug 22, 2015
    Posts:
    207
    Attach the original image here please, will try it in my system.
    Kindly mention your Unity version and Target Platform.
     
  3. greenbraygames

    greenbraygames

    Joined:
    Apr 24, 2019
    Posts:
    8
    It won't let me attach them all I ever get is a red X instead of the image.
    My Unity version is 2018.1.0f2. I keep it on this one since the plug ins for Xbox and other platforms cant be the newest version.
    My target platforms are PC and UWP

     
    Last edited: Aug 13, 2019
  4. Aseemy

    Aseemy

    Joined:
    Aug 22, 2015
    Posts:
    207
    upload it to any file hosting service, or google drive and share a link.
     
  5. greenbraygames

    greenbraygames

    Joined:
    Apr 24, 2019
    Posts:
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    I did that. I tried imgur, google drive, and others. none work here.





    see? this one was from google. the other X was from imgur.
     
  6. Aseemy

    Aseemy

    Joined:
    Aug 22, 2015
    Posts:
    207
    Try removing the packing tag and set compression as None.
    After removing the packing tag, regenerate your atlas so this image is excluded from hit. Maybe your atlas is compressing this image too much.
     
  7. greenbraygames

    greenbraygames

    Joined:
    Apr 24, 2019
    Posts:
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    How do I regenerate my atlas? I don't even think I have one. Maybe that's why
     
  8. Aseemy

    Aseemy

    Joined:
    Aug 22, 2015
    Posts:
    207
    In the sprite settings, i See that you have given a Packing tag = "Fence"
    So al images with the same tag are packed in an atlas. but only if you have enabled sprite packing or are using a version of Unity which has it on by default. You can check your settings in [Project Settings] under [Editor], check the [Sprite Packer] [Mode]