Search Unity

Pooly - Professional Pooling System

Discussion in 'Assets and Asset Store' started by sharkyro, Mar 7, 2017.

  1. Nickolauson

    Nickolauson

    Joined:
    Sep 18, 2013
    Posts:
    5
    I also hope that function to spawn prefabs in root of the scene which I requested here will also be added. At least programmatically.
     
  2. Lab618

    Lab618

    Joined:
    Jan 12, 2015
    Posts:
    30
    I agree. As someone who doesn't code, its ease of use has been invaluable to me. It worked well with Playmaker in my last game and in my current project it's working well with Bolt, so far.
     
  3. N-Orbit_Studios

    N-Orbit_Studios

    Joined:
    Nov 21, 2016
    Posts:
    47
    How can I use pooly with world streamer. I have been watching the videos to see if it will help figure it out. The problem I am having setting it up is that , when you are in the editor setting up the terrains you are only in one scene with 1024 pieces of terrain. Then when you use world streamer to create the scenes , it turns all those chunks into there own scenes. On top of that the objects are also broke down into virtual grids and placed into there own scenes too. So when the game is built I have one main scene that has all the main items in it ( Player, UI, Enviro, Inventory ) then I have a whole set of scenes that just have terrain on them, and then another set of scenes with small objects, and yet another with large objects. then world streamer manages whats all to spawn in as you move across the map.

    Has any one here used pooly with World Streamer, and if so can you help me out a bit, thanks.