Search Unity

Help Wanted POM + PDO setup ?

Discussion in 'Shader Graph' started by humansteak, Feb 7, 2020.

  1. humansteak

    humansteak

    Joined:
    Feb 4, 2016
    Posts:
    19
    Hi !
    Has anyone examples or even better a setup to share for POM + PDO materials ?
    I discovered this in Unreal and really would like to use it too in Unity :)

    Here is what it does, resources taken from UE4 :

    upload_2020-2-7_15-13-11.png

    upload_2020-2-7_15-7-11.png

    So this is POM, no tesselation/displacement, but uses this additional 'Pixel Depth Offset' to gain this silhouette you would not have with just Parallax Occlusion Mapping

    Thanks !
     
  2. Elizabeth_LeGros

    Elizabeth_LeGros

    Unity Technologies

    Joined:
    Jan 7, 2020
    Posts:
    10
    Hello!
    Depth offset is already a checkbox on the HDRP material and lit master node, so you should be able to just check that and get the behavior you are looking for
     
    humansteak likes this.
  3. humansteak

    humansteak

    Joined:
    Feb 4, 2016
    Posts:
    19
    Great thank you!
    Is there a node /setup of nodes in the shader graph for it?
     
  4. humansteak

    humansteak

    Joined:
    Feb 4, 2016
    Posts:
    19
    I would also be on the look for a setup about heightmap shadows from a Vector 3 ?
    Like in this setup from UE4 it is not the best but here is another screenshot of what it could do :
    upload_2020-2-13_18-23-45.png
    upload_2020-2-13_18-24-10.png

    And a clearer screenshot with a better material to showcase it from internet find :


     
unityunity