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Feature Request POM node needs either float1 height input or output

Discussion in 'Shader Graph' started by BitAssembler, Jul 25, 2020.

  1. BitAssembler

    BitAssembler

    Joined:
    Jul 13, 2017
    Posts:
    90
    Working with the POM node in Shader Graphs obligates the developer to sample the height texture twice when he/she wants to use the pixel height value on another place in the shader.

    Please let the developer either input the already sampled height ( as float1) or expose the sampled height as float1 output. Personally, I would prefer having a float1 height input because it provides the largest degree of freedom to the developer (e.g. storing the height together with base color and mask map in a texture array).
     
    florianBrn likes this.