Well, I've been fixing a non-fatal bug in the color map calculation for the terrain. I managed to get it rendering more accurately than what is currently available. You guys might not notice a difference but it'll be 'more correct' so to speak. I'm also compiling together the Android demo build and scene. The mobile demo scene will be included in the next update. The difference between this and the normal one is that meshes are combined and the world is lightmapped. Which brings me to my next point: The next update will also have a updated version of the Mesh Combine script that is in the Urban Construction Pack. This is done and ready to go. It's a good update with some nice extras, but I'd like to do some videos and imagery prior to publishing, so I'm aiming for Friday.