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Discussion in 'Assets and Asset Store' started by kalagaan, May 27, 2012.
Thanks, your advice helped alot!
hi there! i am considering purchasing PolyMorpher but i have a very specific need and i want to check about features before i spend money.
i've been trying to import FBX, Blend, and DAE versions of Blender files with Shape Keys into Unity with absolutely no luck. this is using Blender 2.77 and Unity 5.3.5. these are large poly (80,000 verts) rigged character meshes. i have also exported unrigged versions of these characters from Blender also with no luck. however i did create a simple cube and modified it with shape keys, which was unrigged and it worked fine- the animation did not register but Blendshapes showed up in the Inspector for the Skinned Mesh Renderer. please note this is default Unity and NOT using PolyMorpher.
what i am wondering is whether PolyMorpher will work in this case or is it also for simple, unrigged, low poly meshes? the demo mainly shows low poly meshes and i'm not sure how current it is as we're up to
Unity 5.4 now. anyway let me know if you can what's possible with PolyMorpher. thanks!
Polymorpher won't work with large mesh, because unity split the mesh larger than 65000 verts.
You should decrease the polycount of your character.
PolyMorpher works well if you don't have the blender source, because you can create shapes within unity.
But if you have the blender file, using blendshapes is much better, because blender is a better 3D editor than polymorpher
Anyway, in your case I don't think that PolyMorpher could save you, but if you want to send me a sample of your blender file, I could have a look to help you
Send me a sample at email@example.com
If you want extra animations on your character, have a look at VertExmotion (working with high polycount)
I have bought it.
My purpose is damn simple.
I just want to make some angry expression on my player face and export that obj so I can use that somewhere for taking render.
How to do it ?
Here a tutorial
I'm very interested in buying poly morpher but before that I would like to ensure that this asset will solve my issue. I would like to make my human model's body (not head) thin or fat depending on the profile of the user. The human models should look realistic when changing from thin to fat or fat to thin. So in runtime can I modify my human model (~20k vertices) into thin or fat in unity.
I don't think that you should use PolyMorpher for this, the edition for a 20k character would be a pain...
You should use a character with blendshapes, like Morph3D on the assetstore.
Or use a human template for 3D software, like MakeHuman or Manuel Bastioni lab.