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PolyImage - Support Polygon Sprite in UGUI Image

Discussion in 'Assets and Asset Store' started by anthony_q, Nov 21, 2017.

  1. anthony_q

    anthony_q

    Joined:
    Oct 28, 2017
    Posts:
    6
    PolyImage adds support Polygon Sprite in UGUI Image. This can
    - save pixels to draw
    - pack more sprites into one sheet
    - optimize memory and performance at the same time!
    - supports 5.x

    As you can see, the right column has much less pixels drawed and only a few vertices added:
    facebook.png

    Also we can pack more sprites together (the camera icon is packed INTO the ring):
    spriteeditor.png
    Last but not least, it is incredibly easy to use... and no scripts need to be modified (Because it is a subclass of Image)
    method2.png

    Feel free to contact me if you encounter any bug or have some feature requests: PolyImage

    Thanks @CodeAndWeb for excellent work of TexturePacker Importer.
    Thanks @qiankanglai for the idea of UGUI Image with polygon sprites. And this asset has several improvements:
    - Rather than using Modifier, subclassing is easy to use and avoid some performance issue
    - Add support for Slice mode (which is a lot harder than Simple). The left two modes are still testing.
     
    flashframe likes this.