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PolygonAreaEffector

Discussion in 'Assets and Asset Store' started by FabrizioSpadaro, Oct 4, 2019.

  1. FabrizioSpadaro

    FabrizioSpadaro

    Joined:
    Jul 10, 2012
    Posts:
    287
    Area Effector is often used to create wind flow or steam mechanics, but they are quite hard to implement with complex paths, that's why you should use PolygonAreaEffector!



    Super easy to use, just create your path and select the layer mask of rigid bodies to interact with.


    GitHub repo



    This tool was mainly created to achieve a water flow transportation system inside my game OceanWildLife.
    I hope you find this useful and I can't wait for your feedback.
     
    Last edited: Oct 4, 2019
    Neviah likes this.