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Polygon Reduction Plugin Preview

Discussion in 'Assets and Asset Store' started by bibbinator, Mar 5, 2012.

  1. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    @Anadin Thanks!

    The beta is ready. I need to bundle everything up, but I'll be contacting Beta testers today or tomorrow!
     
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,259
    Great news! looking forward to it!
     
  3. Toad

    Toad

    Joined:
    Aug 14, 2010
    Posts:
    298
    Is there any update on this?
     
  4. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hey All,
    Check your forum inboxes if you asked about beta testing.
    Cheers,
    Brett
     
  5. Toad

    Toad

    Joined:
    Aug 14, 2010
    Posts:
    298
    PM sent
     
  6. mohydineName

    mohydineName

    Joined:
    Aug 30, 2009
    Posts:
    301
    Hi,

    I d like to be a beta tester as well


    Stephane
     
  7. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    Any update on this? How's beta testing going? My current project is using Unity 3.4.2 iOS Pro. will your system support that?

    Thanks,

    JL
     
  8. sefou

    sefou

    Joined:
    Aug 30, 2011
    Posts:
    287
    Beta plugin work perfectly but bibbinator ???
     
  9. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hi all,
    Yeah, testing seems to be going well. I'll be contacting the beta testers in the next day or so and see if they all agree it's fit for release.
    Cheers,
    Brett
     
  10. KatanaSim

    KatanaSim

    Joined:
    Oct 25, 2009
    Posts:
    105
    Is a Windows version already on the horizon?
     
  11. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hi Sebas,
    Both the Windows and Mac version are in Beta test at the moment :)
    Cheers,
    Brett
     
  12. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hey Everybody,
    The beta testing is now over. I'll be packaging the release build in the next few days and launching the plugin. Thanks for everyone's patience.

    I have also told the beta testers they are free to post whatever comments, good or bad, they have about the plugin. So they may be able to offer some advice or reviews if they so choose.

    Cheers,
    Brett
     
  13. gregmax17

    gregmax17

    Joined:
    Jan 23, 2011
    Posts:
    186
    What is the expected price of this plugin again? I can't wait to finally get it!
     
  14. gunga

    gunga

    Joined:
    Jan 2, 2012
    Posts:
    170
    Does this only work for Unity Pro?
     
  15. Tinus

    Tinus

    Joined:
    Apr 6, 2009
    Posts:
    437
    Just posting to express my interest in this, and to subscribe to the thread.
     
  16. Tapgames

    Tapgames

    Joined:
    Dec 1, 2009
    Posts:
    242
    Me too is interested in this :) like to know the price for this.

    Roy
     
  17. pneill

    pneill

    Joined:
    Jan 21, 2007
    Posts:
    207
    Any update on this?
     
  18. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    @gunga

    Yes, at the moment it requires Unity Pro because it's a native plugin

    @gregmax17, @Darkness

    Plugin will be initially priced less than $100.

    @Tinus

    Thanks!

    @pneill

    The update is that the plugin is done and ready to go. I just need to get the landing page up and some way to actually buy this thing. I'm traveling again this week but will endeavor to do so while on the road. I'm sorry for the delays, but wanted to be sure it worked as advertised.

    Cheers,
    Brett
     
  19. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    Any update?

    Sure could use this.
     
  20. Toad

    Toad

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    Aug 14, 2010
    Posts:
    298
    Any update on this Brett?
     
  21. nuverian

    nuverian

    Joined:
    Oct 3, 2011
    Posts:
    2,080
    Any release update?
    Thanks
     
  22. Crazy Robot

    Crazy Robot

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    Apr 18, 2009
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    I think he fell off the face of the Earth!
     
  23. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
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    Alright, confession time. I want to be as transparent as possible, I'm very, very, very sorry for the delays.

    I got hired by Unity and started work on May 1st and I have been so ridiculously busy since then it has been hard to squeeze out the time to launch Cruncher. My job is Unity evangelist for Southeast Asia and I travel nearly constantly around 7 countries. I give seminars, meet and help studios with their Unity projects, organize and run game jams, and answer a lot of email about how to do stuff in Unity (and it's awesome to meet so many amazing developers!).

    This isn't an excuse at all. People are depending upon this plugin and so it's up to me to make this happen and I have let some people down.

    The product is done, ready to launch. I simply got to get my landing page done so that FastSpring will approve my merchant account and then we're good to go. I'm trying to get that done today/tonight/tomorrow morning. I'm speaking at ChinaJoy as well as a Vietnam game conference later this week and I'm finishing those up today, then on to my landing page.

    Cheers,
    Brett
     
  24. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,071
    You have a sale from me when it's ready. But just curious - couldn't you put it on the asset store here?
     
  25. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Thanks Jaimi!

    I can't put it on the asset store because it uses a licensed technology that requires a license key and the asset store doesn't allow plugins that require a license key. So I have to setup my own payment and licensing solution.

    Cheers,
    Brett
     
  26. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
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    3,259
    Why does it require this key? I would assume that the asset store sale equals a licence?
     
  27. bibbinator

    bibbinator

    Unity Technologies

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    Nov 20, 2009
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    This plugin uses licensed 3rd party technology, and the agreement requires that it is separately licensed. Simple as that. Sorry, wish I was able to sell it on the asset store, would have been released already.

    Cheers,
    Brett
     
  28. Toad

    Toad

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    Aug 14, 2010
    Posts:
    298
    Thanks for the update Brett. You've got a purchase from me when it's released.

    Congrats on being hired by Unity. Sounds like a cool, if not a bit mental, job!
     
  29. KatanaSim

    KatanaSim

    Joined:
    Oct 25, 2009
    Posts:
    105
    Congratz on your new position. Sounds exciting!
    I'll be buying the plugin the moment you have it up and running on your website.
     
  30. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hi All,
    I have some great news: After discussing further with the awesome licensor of the Balancer technology, we will be offering the plugin for sale on the Unity Asset Store!

    The only downside is that I need to prepare and submit the plugin and wait for approval, but I believe this is a big win for everybody. I'll keep everyone posted on the progress.

    Cheers,
    Brett
     
  31. KatanaSim

    KatanaSim

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    Oct 25, 2009
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    105
    Nice one. Can't wait!! :)
     
  32. kenshin

    kenshin

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    Apr 21, 2010
    Posts:
    935
    Good news!
     
  33. nuverian

    nuverian

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    Oct 3, 2011
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    2,080
  34. dabrow

    dabrow

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    Nov 15, 2010
    Posts:
    22
    Can't wait too !!
    You have a sale from me when it's ready on Asset Store
    Cheers
     
  35. dabrow

    dabrow

    Joined:
    Nov 15, 2010
    Posts:
    22
    Any release update?
    Thanks
     
  36. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hi all,
    ChinaJoy is now over and I'm caught up with my day job. Stripping the security out and making a new build, getting setup at the asset store. Hope to have another update this weekend.
    Cheers
     
  37. dabrow

    dabrow

    Joined:
    Nov 15, 2010
    Posts:
    22
    Thanks for reply @bibbinator
    I have $ ready for Asset Store
    Cheers
     
  38. mohydineName

    mohydineName

    Joined:
    Aug 30, 2009
    Posts:
    301
    Any update?
    I desperatly need this tool as well ;)
     
  39. KatanaSim

    KatanaSim

    Joined:
    Oct 25, 2009
    Posts:
    105
    I second this. I was tempted to just buy the Balancer tool directly, but the Unity integration seems just too good to be true.
     
  40. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    Hello??? Anyone there??? Hello????
     
  41. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hi guys,
    The plugin uses a DLL that currently needs to be present in the project root directory. The asset store gives you packages that integrate to your assets folder. I'm working on a fix to have the dependency for the DLL to be in the root directory removed, hence the delay in getting this submitted. I'm hoping to have this resolved tomorrow, and then I just need to prepare the screenshots, etc. for the asset store submission.

    Thanks for your patience! Almost there...

    Cheers,
    Brett
     
  42. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Hi all!
    An update of sorts. Trying to figure out the best way to deploy the BalancerSDK.dll on Windows. It needs to be present in the project's root directory, but importing packages from the asset store doesn't let you put stuff there.

    So, my plan is when my plugin gets called for the first time, I can check if the DLL is in the root directory, and if not, copy it there automatically. It's not the cleanest solution ever, but it will work.

    For the record I tried modifying the PATH variable on Windows to point to the PLugins directory inside the project but for some reason it still can't be found. Rather than delay this any more, I'll go with the copy solution for now and I can release a new version later once a better solution is found.

    If anybody's going to Unite this week, I'll be there and happy to meet!

    Cheers!
    Brett
     
  43. duyaokun

    duyaokun

    Joined:
    Apr 18, 2011
    Posts:
    2
    Come on!
    Where can I download?
     
  44. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    You can purchase and download through the Asset Store once it's available. This week is Unite conference so I'll get it submitted this wee but it won't be available I'm sure until next week at the earliest.
     
  45. fholm

    fholm

    Joined:
    Aug 20, 2011
    Posts:
    2,052
    Just put the dll in a sub-folder and have a "README.txt" that instructs you the user needs to be moved to a specific location. This is done for a lot of assets that require setups which can't be properly packed into an asset folder, for example setting up things like layers and render-settings or input. It's pretty common to have to do some setup initially before a complex asset works.

    (And yes, Unity accepts this solution).
     
  46. bibbinator

    bibbinator

    Unity Technologies

    Joined:
    Nov 20, 2009
    Posts:
    507
    Even better, I managed to get it fixed ;-)

    I was able to add the path to the Assets/Plugins folder to the process PATH environment variable. Now it can stay where it belongs and no funky copying stuff around.

    Cheers,
    Brett
     
  47. janpec

    janpec

    Joined:
    Jul 16, 2010
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    3,520
    Hey does this work with rigged and animated meshes too?
     
  48. bibbinator

    bibbinator

    Unity Technologies

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    Nov 20, 2009
    Posts:
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    @janpec Of course!
     
  49. janpec

    janpec

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    Jul 16, 2010
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    3,520
    Holly S***! I have one suggestion, could UT reschedule Unite so that this package could get accepted sooner? Thanks.:D
     
  50. Tasmeem

    Tasmeem

    Joined:
    Jan 14, 2010
    Posts:
    111
    Any updates on this?

    Unite is over already :)