Hi, I know it is possible to enable polygon offset through shader lab to offset fragments depth. In OpenGL api, it is possible to set the polygon offset mode like : GL_POLYGON_OFFSET_FILL for offsetting polygons or GL_POLYGON_OFFSET_LINE for lines. http://pyopengl.sourceforge.net/documentation/manual/glPolygonOffset.3G.html I may be mistaken but I noticed that ShaderLab Offset parameter has no effect on lines and only on triangles. Is there any ShaderLab parameter to set the polygon Offset mode? Thanks.