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Polygon Count Limit?

Discussion in 'Editor & General Support' started by elias723, Apr 6, 2006.

  1. elias723

    elias723

    Joined:
    Feb 10, 2006
    Posts:
    178
    I'm trying to make a game for a class I'm in about the story of Paradise Lost. I have made a Satan character, but for some reason only part of him loads. I wonder if Unity has a max polygon count or something. Here's a picture of how he should have loaded and one of how he did load(and I added color).
     

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  2. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,325
    If I remember the poly limit for a single mesh is around 65,000 (why that # is popping into my head I don't know, it's around there I think) but you're problem is normals facing the wrong way probably... in your 3D app conform the normal directions of the faces or similar action so all the faces in the topology point in the same "outward" direction... Unity uses backface culling by default.
     
  3. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
    Also if you can soften the edges on that model it will greatly improve the look. This is often put under a "normals" submenue or something related in the 3D app. Jeff
     
  4. elias723

    elias723

    Joined:
    Feb 10, 2006
    Posts:
    178
    ah yes - fooling around with the normals did the trick. I didn't even know that was a problem / feature. Thanks everyone.
     
  5. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
    We all had to learn that :p if you go look at my first posts that was one of the many questions I had. Jeff