Hello, Is there any way possible to modify a Quad Polygon Collider to get the similar behavior from the 'ChangeSphereColliderRadius' Physics example? I see that the vertices can only be read and not written to. Is there a way to have my collider updated to new vertices? I want to have a 'plane' stretched between 2 objects acting as a trigger for collisions checking objects that pass between these. The thing is these entities might update their position (i.e: 1 might be on top of a moving platform) and I want the collider to stretch and squeeze as the distance between the entities increases or decreases. Any ideas?