Search Unity

Polybrush: where does it save mesh changes?

Discussion in 'World Building' started by sytsew, Aug 20, 2018.

  1. sytsew

    sytsew

    Joined:
    Jul 6, 2017
    Posts:
    4
    Hi, I have a mesh that I'm using as a terrain (not ideal I know, but for implementation reasons I can't use the native terrain) and I'm using Polybrush to adjust some of it. I'm not sure I understand well how it saves changes in Unity. Ideally I'd save it as an asset (and prefab), but for this to work the mesh needs to be a plane, apparently. Does Polybrush save to the scene or elsewhere?

    thanks
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552
    Mesh data is saved to the scene, but you export the mesh to an asset with the "save to mesh" button in the Mesh Filter component.
     
  3. Nedgoom

    Nedgoom

    Joined:
    Jan 16, 2013
    Posts:
    9
    I'm having this problem too, but I can't find this "save to mesh" button anywhere
     
  4. DOUAUD

    DOUAUD

    Joined:
    Sep 30, 2016
    Posts:
    5
    To save to another mesh, go to :
    Top Menu > Tools > Polybrush > Bake vertex Streams > Batch option : create a new composite mesh

    Then update your prefab.
    After that you can update your mesh without create a new one.

    That works for me.
     
    Webbstre likes this.