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Question PolyBrush URP "terrain" number of blending textures - limit four only?

Discussion in 'World Building' started by ivank, Jun 16, 2021.

  1. ivank

    ivank

    Joined:
    Nov 16, 2013
    Posts:
    105
    Hello,
    the current texture-blending shader distributed within the Unity Polybrush package (which partly mimicks the Terrain painting tools for standard Meshes), allows to paint/blend together max. four textures (sand, grass, mud..) only.

    Is this limit still necessary even in the latest URPs (11,12)?
    If not, what is the way to overcome it?

    Any advice would be very appreciated; if the answer is too obvious, sorry - I am not yet experienced enough with all ShaderGraph possibilities...

    The snapshot of the current Polybrush texture-blending shadergraph is attached
     

    Attached Files:

  2. ivank

    ivank

    Joined:
    Nov 16, 2013
    Posts:
    105
    I would like to "bump" my two questions (probably, but not exclusively for @gabrielw_unity):
    Both concern the Polybrush:

    1) Is there still the limit four blending textures per brush in Uni 2021.1/2 and URP11/12, or is it possible to overcome it already?

    2) Is it possible to adjust the "size" of the brush textures relative to size of the painted object (it means in fact texture scale) using paint tooling in Polybrush?