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Polybrush - Texture lighting shows different shades for each mesh face

Discussion in 'World Building' started by Spartikus3, Jul 6, 2020.

  1. Spartikus3

    Spartikus3

    Joined:
    Dec 27, 2013
    Posts:
    108
    Good morning. I am brand new to ProBuilder and polybrush but I did RTFM. :) I am sure I missed something somewhere. I built a 3d cube in probuilder, flipped the normals and filled all faces with the texture from the polybrush standard blending material. I used some dirt and rock textures for the inside of the cave.

    I built 2 different versions of the cave to see if I was just making a silly mistake but basically my painted faces all show very different brightnesses which really makes it look like you are staring at a mesh tunnel and not a cave. I did try polybrush smoothing extensively but it didnt really help.

    Any thoughts or suggestions gratefully appreciated.
    Thanks!
    Mark.
     

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  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963