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Polybrush texture blend Shader (HDRP) no normal map?

Discussion in 'World Building' started by carben, Nov 7, 2019.

  1. carben

    carben

    Joined:
    Sep 12, 2018
    Posts:
    2
    Hi there!

    I am new to Polybrush and probably I just have not found it yet, but in the tutorial there is a "Texture Blend Bump" preset with slots for albedo AND normal maps. But that is in standard rendering pipeline and does not work in HDRP.

    The only shader that seems to be for HDRP is a "Texture Blend" preset with only Albedo-Slots.

    Are normal maps packed in some of the RGBA channels? I have not found any information on that anywhere.

    I hope somebody can help me!
     
    hipinds likes this.