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[POLYBRUSH] shaders not appearing when importing from PackageManager

Discussion in 'World Building' started by Stamblew, Aug 8, 2019.

  1. Stamblew

    Stamblew

    Joined:
    Sep 3, 2014
    Posts:
    17
    Hey folks, I imported Polybrush v1.0.0 to my project by using the Package Manager and unfortunately, the shaders responsible for vertex color blending and texture blending are not present.

    I, then imported Polybrush using the Asset Store and there they are, however in Asset Store the current version is v0.9.15.

    So how can I import the Polybrush with the blend shaders from the Package Manager?

    Thanks in advance!
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    647
    Hi! Because the 1.0 version needs to support Scripted Render Pipeline, we can't include the example shaders in the package (would cause errors with the SRPs). There is a new "Samples" area in the Package Manager, where you can download the example shaders for your project type/SRP :) Just open the Package Manager, find Polybrush, and look on that page/area - let me know if you need more info! :)
     
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  3. Stamblew

    Stamblew

    Joined:
    Sep 3, 2014
    Posts:
    17
    Understood, thanks for the quick response. I could see this "Samples" area in 2019.1, but it is not available in 2018 LTS. Can I have this samples in 2018 using Polybrush v1.0?
     
  4. PeterJurkovsky

    PeterJurkovsky

    Joined:
    Jan 15, 2015
    Posts:
    11
    Hello, have you solved this problem? I am using LTS Unity 2018.3.11f and there are no Polybrush shaders and no "Samples" area in Package Manager.
     
  5. Stamblew

    Stamblew

    Joined:
    Sep 3, 2014
    Posts:
    17
    Unfortunately no my friend, the samples area only appears on 2019.1. It is really annoying, the only solution, in this case, is to create a custom texture blending shader compatible with Polybrush
    http://www.procore3d.com/docs/polybrush/shaders/