Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Feedback Polybrush: scatter tool could use a size falloff

Discussion in 'World Building' started by bitinn, Dec 29, 2020.

  1. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    952
    Hi, 2 quick suggestions:

    One is for scatter brush, we would like to have a size falloff based on brush radius, currently it only influence the chance of a prefab showing up.

    Two is for scatter loadout, we would like to chance of a prefab showing up be independent of each other, currently it appears to pick them using weighted random?

    Both of these would make scattering rocks easier.
     
    wyattt_ likes this.
  2. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    952
    Alternatively, it would be cool to have an API that allow custom brush logic to be implemented.
     
    wyattt_ likes this.
unityunity