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Feedback Polybrush: scatter tool could use a size falloff

Discussion in 'World Building' started by bitinn, Dec 29, 2020.

  1. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    953
    Hi, 2 quick suggestions:

    One is for scatter brush, we would like to have a size falloff based on brush radius, currently it only influence the chance of a prefab showing up.

    Two is for scatter loadout, we would like to chance of a prefab showing up be independent of each other, currently it appears to pick them using weighted random?

    Both of these would make scattering rocks easier.
     
    wyattt_ likes this.
  2. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    953
    Alternatively, it would be cool to have an API that allow custom brush logic to be implemented.
     
    wyattt_ likes this.