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Help Wanted Polybrush prefabs not placing in scatter mode

Discussion in 'World Building' started by Badwolf2828, May 31, 2020.

  1. Badwolf2828

    Badwolf2828

    Joined:
    Feb 5, 2019
    Posts:
    5
    Hi, I am using Unity 2019.3.14 and I am also using the Universal Render Pipeline. I installed polybrush from the package manager, and consequently went on tools->polybrush and then opened the window. I can drag in prefabs easily and check them but when I go to paint nothing happens. I click the check box too next to the prefabs, and I have set the density to 100% and I have tried it with multiple brushes but to no avail. I have used Polybrush before and this has never happened. Any help would be very much appreciated, thanks in advance! Also something I do notice, is that in the debug-log it says "Look rotation viewing vector is zero". I have also tried polybrush on both open scene windows but neither of them work. I would also like to add I am not using Unity terrain system. Capture.PNG
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    481
    Nothing looks obviously wrong, what is the full log of the console error?
     
  3. Badwolf2828

    Badwolf2828

    Joined:
    Feb 5, 2019
    Posts:
    5
    Capture1.PNG
    Thanks for getting back to me! I am not sure if it is relevant but when I open up poly brush and start scattering my frame rate also seems to drop.
     
  4. RichardM73

    RichardM73

    Joined:
    Sep 25, 2017
    Posts:
    1
    Hi, I have a problem with polybrush prefab scatter mode too, but with me I cannot drag prefabs into the pallet, I do not see the 'Drag Prefabs Here' text, its just a large blank area.
     

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  5. humansteak

    humansteak

    Joined:
    Feb 4, 2016
    Posts:
    35
    Same issue. Unity 2019.3.0f6 altough seems fixed with the current preview version
     
    Last edited: Aug 5, 2020
  6. Katerpilet

    Katerpilet

    Joined:
    Aug 2, 2015
    Posts:
    85
    I also get this in Unity 2020.3.21f1....
     
  7. Katerpilet

    Katerpilet

    Joined:
    Aug 2, 2015
    Posts:
    85
    The issue is that the hit normal on `PolyRaycastHit` is close to 0
     
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