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Question Polybrush painting into UV channel

Discussion in 'World Building' started by kypo9, May 4, 2023.

  1. kypo9

    kypo9

    Joined:
    Oct 5, 2015
    Posts:
    6
    Hello.

    I'm making a shader that needs 8 paintable channels. I've used up the 4 vertex colours so I'm looking for a way to alter polybrush to paint the vector4 value into one of the many UV channels a mesh can have. Does anyone know if there's an easy way to grab the Polybrush package to detach it neatly? I tried but Polybrush is trying to hang onto UnityEditor.Settings.

    Thanks.