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Polybrush missing shaders?

Discussion in 'World Building' started by MithosKuu, Nov 29, 2019.

  1. MithosKuu

    MithosKuu

    Joined:
    May 12, 2010
    Posts:
    33
    According to the release documentation https://docs.unity3d.com/Packages/com.unity.polybrush@1.0/manual/index.html and the legacy documentation https://unity-technologies.github.io/procore-legacy-docs/polybrush/polybrush-gh-pages/modes/texture/ Polybrush is supposed to include multiple shaders, described as such

    Standard Texture Blend | A PBR enabled material with support for blending up to 12 different textures.
    Standard Texture Blend Bump | A PBR enabled material with support for blending up to 4 different textures with normal maps.
    TriPlanar Texture Blend | A PBR enabled material with support for blending up to 4 textures and automatically projects UV coordinates.
    TriPlanar Texture Blend Legacy | A Blinn-Phong lighting pipeline (legacy) material with support for blending up to 4 textures and automatically projects UV coordinates.
    Unlit Texture Blend | A simple unlit material with support for blending up to 6 textures.

    However, the samples in 1.0 and 1.0.2 preview only include Standard Texture Blend Bump and Standard Vertex Color, I had been banking on using the expanded texture blending offered by Standard Texture Blend and am disappointed that I can't find it anywhere, is it expected to be added back soon?
     
    TJ_Kalo and XCO like this.