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Polybrush - mesh sculpting, texture blending, and vertex painting for any mesh

Discussion in 'Works In Progress - Archive' started by yahodahan, Jan 25, 2016.

  1. GreeneMachine

    GreeneMachine

    Joined:
    Jul 3, 2015
    Posts:
    126
    Are your PB objects marked as Static? Try making them non static and see if it works for you.

    I'm not sure what static options you need for your game specifically, but just as a test.
     
    Last edited: Feb 4, 2019
  2. NovoTempo

    NovoTempo

    Joined:
    Dec 17, 2014
    Posts:
    5
    Hi, any Updates on this? Im unable to paint textures or materials using ShaderGraph on HDRP.
     
  3. aler_buffon

    aler_buffon

    Joined:
    Dec 9, 2015
    Posts:
    22
    Hi.How it work?
    I have two static meshes(Lightmap static and Batching static ON) and one material(Polybrush\Standart Vertex Color)
    When i press start all ok, colors are displayed, meshes are batching, good.
    https://monosnap.com/file/OQVrveTI3bTuWNEEX4tt62qMs9EIgW

    BUT
    When I uncheck Lightmap static and clear Lightmap, but static batching are enabled, press Start again. I lose vertex color!
    It does not work on any shader.
    https://monosnap.com/file/Izz0NeTg46txT5BAeloPo9WtEzImAC

    Why is this happening and what to do, if I don't need Lightmap, but bake meshes in one object is impossible?
     
  4. XRA

    XRA

    Joined:
    Aug 26, 2010
    Posts:
    265
    does this support tablet pressure sensitivity or is it no longer developed by Unity?
     
  5. SenseEater

    SenseEater

    Joined:
    Nov 28, 2014
    Posts:
    84
    upload_2020-1-11_14-51-26.png

    Getting these errors Importing Polybrush 1.0.1 from Package Manager into Unity 2018.4.14f1
    Any help?!
     
  6. Pourya-MDP

    Pourya-MDP

    Joined:
    May 18, 2017
    Posts:
    145
    Hello and thanks for such a great tool
    Im using poly brush since afew days ago and i noticed a huge frame rate drop after using texture blend (mobile) material to blend 4 textures
    I get 180 fps using a mobile diffuse shader and after changing it to polybrush shader it will drop to 40
    Is there any way to bake thoes textures into one and use it with default mobile diffuse??
    Any help will appreciated
     
    Lars-Steenhoff likes this.
  7. faiyaz48

    faiyaz48

    Joined:
    Jul 17, 2019
    Posts:
    2
    can i use polybrush in 2018.4 ?? vertex color isn't working !!