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Question Polybrush: "Lock Brush to First" - Setting

Discussion in 'Editor & General Support' started by unity_97A58DE2760D1A21C68F, Jun 1, 2023.

  1. unity_97A58DE2760D1A21C68F

    unity_97A58DE2760D1A21C68F

    Joined:
    Feb 8, 2023
    Posts:
    1
    Hello there!
    I run into some issues using polybrush 1.1.4 in Unity 2023.1.0. There has been a setting called "Lock Brush to First" to avoid painting prefabs on other meshes. I can't see this setting neither in the preferences, nor in the polybrush window.
    Where can I find this setting now, or how can this setting be reproduced?

    Thanks in advance.
     
  2. THALL-Flaim

    THALL-Flaim

    Joined:
    Jul 19, 2022
    Posts:
    4
    yeah what the hell?!
     
  3. THALL-Flaim

    THALL-Flaim

    Joined:
    Jul 19, 2022
    Posts:
    4
    upload_2023-9-21_15-33-49.png

    Obsolete? I mean I use this so I can paint on terrains, I have to manually turn of mass amount of objects to paint now, this is pretty annyoing, is there an alternative workflow to isolate a mesh for use with polybrush since its now "obsolete"?
     
    Ben_at_Work and mpolach95 like this.
  4. Robin_Beddall

    Robin_Beddall

    Joined:
    Mar 21, 2023
    Posts:
    1
    Did anyone find a fix for this? Currently trying to sculpt static mesh "Terrain" pieces to conform to other geo and I'm constantly starting a sculpt on the other meshes, which is not what I want to do at all. I just want to keep it locked to the mesh that is selected.
     
  5. KumaBeer

    KumaBeer

    Joined:
    Dec 13, 2016
    Posts:
    16
    Not sure in it will help but maybe mark objects untouchable may help(near visibility mark)