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Polybrush lag

Discussion in 'World Building' started by LeFlown, Oct 16, 2019.

  1. LeFlown

    LeFlown

    Joined:
    Sep 11, 2013
    Posts:
    8
    Hi,

    I am using the latest version of Polybrush (1.0.1) with Unity 2019.3.0b6, with Universal Render Pipeline (7.1.2).

    I was just trying to follow a Unity video to learn about the tool and its features but for some reason, I am experiencing huge lag when try to modify/sculpt a very simple mesh (plane 10x10).

    This is the scene (almost empty, a plane, a light and the camera):
    upload_2019-10-16_14-43-50.png

    And this is what I have in the profiler:
    upload_2019-10-16_14-37-1.png
    upload_2019-10-16_14-45-11.png

    I looked for answers on the forum, but I didn't find anybody with the issue.

    Does anybody have an advice, or a tip on how to fix it or what could be the root of the issue?

    I have tried Deep Profiling but it lags too much, Unity froze :(
    Any help would be greatly appreciated.
     
  2. NFMynster

    NFMynster

    Joined:
    Jul 1, 2013
    Posts:
    69
    I'm experiencing this as well, on URP.
     
  3. shivanshsaini17

    shivanshsaini17

    Joined:
    Aug 17, 2018
    Posts:
    4
    me too. Any solutions? I am using it to scatter mesh on the object