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polybrush issue -black mesh

Discussion in 'World Building' started by code749, May 3, 2020.

  1. code749

    code749

    Joined:
    Jan 17, 2009
    Posts:
    100
    hi

    I created a sphere using unity
    then I went and assigned a polybrush/standard texture blend bump
    then I assign four textures into the texture slots
    into
    base color
    texture 1
    texture 2
    texture 3

    no bump maps

    then when I went into polybrush paint texture the whole mesh goes black

    what am I doing wrong


    please help
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    434
    Are there any errors in the console?
     
  3. code749

    code749

    Joined:
    Jan 17, 2009
    Posts:
    100
    no errors in the console
     
  4. code749

    code749

    Joined:
    Jan 17, 2009
    Posts:
    100
    I can push and pull (edit mesh using brushes )so I know the scripts are working but it just won't Render any textures

    all of my other models are displaying textures with other materials
     
  5. code749

    code749

    Joined:
    Jan 17, 2009
    Posts:
    100
    its just this shader is having a hard time on my Mac :)
     

    Attached Files:

  6. code749

    code749

    Joined:
    Jan 17, 2009
    Posts:
    100
    I am using the standard shaders from polybrush not LWRP or HDRP and I have not enabled any renderers

    this is just the default project with default settings
     
  7. sebhch

    sebhch

    Joined:
    Jan 31, 2020
    Posts:
    4
    I got the same problem, maybe it's just in mac
     
  8. sebhch

    sebhch

    Joined:
    Jan 31, 2020
    Posts:
    4
    I solved it temporaly using a example of polybrush texture instead of using poly brush bump i used polybrush snow and i place the textures, no black spots and it paint textures.
     
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