hi I created a sphere using unity then I went and assigned a polybrush/standard texture blend bump then I assign four textures into the texture slots into base color texture 1 texture 2 texture 3 no bump maps then when I went into polybrush paint texture the whole mesh goes black what am I doing wrong please help
I can push and pull (edit mesh using brushes )so I know the scripts are working but it just won't Render any textures all of my other models are displaying textures with other materials
I am using the standard shaders from polybrush not LWRP or HDRP and I have not enabled any renderers this is just the default project with default settings
I solved it temporaly using a example of polybrush texture instead of using poly brush bump i used polybrush snow and i place the textures, no black spots and it paint textures.