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Polybrush is filled with bugs....what's going on?

Discussion in 'World Building' started by Tinniman, Aug 20, 2022.

  1. Tinniman

    Tinniman

    Joined:
    Dec 14, 2020
    Posts:
    49
    Hi.
    I have been trying to use Polybrush for a long time but every time I use it, it breaks my game.
    Please see this video which will show how Polybrush behaves.

    https://www.dropbox.com/s/vs94zqrnom4f98f/Polybrush bug 3.mov?dl=0

    Doesn't matter if it is the scatter or the painter. t's a complete mess. Not only does objects change color in my games to pink or neon green, the editors fonts and background gets messed up as well. Objects gets dragged up in the air and it is impossible to work.

    I am using Unity 2021.3.8f1 LTS and Polybrush 1.1.3

    What am I doing wrong?
    Is there any good plugin to use instead?
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I suspect Polybrush is a little behind. I would suggest Unity sunset it and fold it into main Probuilder instead (they might've already put a lot of the functionality in there already).

    Seems hard to focus on multiple different assets for different Unity versions for that team's resources.

    Honestly it all should be renamed to Unity Modeller or such, to unify and provide a strong suite of complimentary tooling.
     
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  3. Tinniman

    Tinniman

    Joined:
    Dec 14, 2020
    Posts:
    49
    Can someone from Unity confirm that this asset does not work or if it does, tell what is wrong in my project?
     
  4. fadeawaygod

    fadeawaygod

    Joined:
    Mar 9, 2015
    Posts:
    25
    yes,It's hard to work .
     
  5. fadeawaygod

    fadeawaygod

    Joined:
    Mar 9, 2015
    Posts:
    25