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Polybrush increases APK size in an unreasonable amount

Discussion in 'World Building' started by Filto, May 4, 2021.

  1. Filto

    Filto

    Joined:
    Mar 15, 2009
    Posts:
    713
    Hi,

    I'm using polybrush to paint vertex colors to my meshes. Doing so increases my apk build size a lot more then expected.

    For a mesh with 4000 verts adding vertex colors and thus switching to a polybrushmesh increases my build size with close to 400 kb (per mesh)

    Adding vertex colors in 3dsmax beforehand to the model adds 10 kb which seems more correct (4 bytes/vertex). Where does these extra 390 kb come from. Working with mobile size will eat up very quickly this way.

    Any ideas what i'm doing wrong here?
     
    Last edited: May 4, 2021