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Polybrush in 2018.2.3

Discussion in 'World Building' started by snacktime, Aug 13, 2018.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    Can't figure out what I'm doing wrong with texture painting. Created a material set the shader to standard texture blend applied it to a plane. GetUsedMeshAttributes is returning an empty array which results in index out of bounds exception.
     
    Emericanized likes this.
  2. Deleted User

    Deleted User

    Guest

    Don't know if this is the same issue, but when I use Polybrush's texture brush, save and shut down, I seem to lose all the texture information and get weird shading(?) when I open Unity back up. I've included an image to highlight the problem. Anybody else getting this or know how to fix it?
     

    Attached Files:

  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Can you file a fogbugz report so we have all the necessary info, maybe even example project? That's a big help. Thanks!