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Polybrush - How to remove prefabs from the Palette?

Discussion in 'World Building' started by Waterlane, May 20, 2019.

  1. Waterlane

    Waterlane

    Joined:
    Mar 13, 2015
    Posts:
    188
    I've a prefab in Polybrush (1.0.0 preview.17) - which works fine (although I might be using Polybrush wrong as it's also displayed in the 'brush loadout with a X'.

    How though, can I remove it from the Palette?
    (e.g. if I change my mind on using it and want to use another prefab)


    PS - It would also be cool to have sub-tabs for the palette which could be named (e.g. chairs/tables/knives/forks/etc)
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi Waterlane! To remove, click to select the item, and hit "Backspace".

    We are planning a major post-1.x release, focusing on the Prefab Scattering tool, easier access to palettes is a great idea for that- thanks!
     
    zuzagalu, keeponshading and Waterlane like this.
  3. Waterlane

    Waterlane

    Joined:
    Mar 13, 2015
    Posts:
    188
    Cheers (backspace - genius lol)
    - 'looking forward to the update/s :)

    PS (again) - one more suggestion for you - a way to turn objects&tabs visible/invisible (as I guess that will not be possible via the hierarchy, as with standard scene objects).
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Glad I could help!

    About hide/show items - nope, you can use the hierarchy :) "Placed" objects are just regular objects.
     
  5. SustainableGames

    SustainableGames

    Joined:
    Dec 15, 2018
    Posts:
    1
    When are you guys planning to finally release v.1? Our studio is rrreally looking forward to polybrush stable release (not beta)
     
  6. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! We can't promise a time, sorry. As usual, hopefully within a few months tops :)