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Polybrush - Gloss per texture or Standard Specular Bump

Discussion in 'World Building' started by H_Hazuki, Jan 7, 2020.

  1. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    35
    Hi, I'm trying to figure out how to modify the Texture Blend Bump material provided with Polybrush but this is new to me. I want to add an additional specular map slot for each texture or failing that I want to have a gloss slider per texture... so I can make for example wet sand blend into dry sand.

    Does anyone have any suggestions where to start?
     
  2. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    35
  3. LaJolly

    LaJolly

    Joined:
    Aug 12, 2014
    Posts:
    9
    I am also curious about the answer to this, :>
     
  4. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    35
    Trying another bump just in case someone can help!
     
  5. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    35
  6. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    437
    This would be something done in the shader, not Polybrush.
     
  7. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    35
    I'd like to suggest that Polybrush come with a few more example shaders.
     
  8. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    437
    Definitely agree. Unfortunately it's low on the priority list, since shaders are so specific to individual games that it's only really possible to provide basic examples. Better integration with Shadergraph should aid with this, however.
     
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