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Polybrush - Gloss per texture or Standard Specular Bump

Discussion in 'World Building' started by H_Hazuki, Jan 7, 2020.

  1. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    30
    Hi, I'm trying to figure out how to modify the Texture Blend Bump material provided with Polybrush but this is new to me. I want to add an additional specular map slot for each texture or failing that I want to have a gloss slider per texture... so I can make for example wet sand blend into dry sand.

    Does anyone have any suggestions where to start?
     
  2. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    30
  3. LaJolly

    LaJolly

    Joined:
    Aug 12, 2014
    Posts:
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    I am also curious about the answer to this, :>
     
  4. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
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    Trying another bump just in case someone can help!
     
  5. H_Hazuki

    H_Hazuki

    Joined:
    Apr 4, 2013
    Posts:
    30
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