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Polybrush for texture blend with URP missing Tiling

Discussion in 'World Building' started by Javiiillar, Apr 5, 2021.

  1. Javiiillar

    Javiiillar

    Joined:
    Jan 24, 2021
    Posts:
    6
    Hi!

    I'm star learning gamedev and now I'm trying to use Polybrush for prototyping and just to play with it a little bit.

    I have a URP project and I have tried to use the Polybrush shader URP example but it doesn't include the "Tiling" option for texture blend, unlike the "standard shader example" for texture blend.

    Anyone know why? Is it because it's not compatible with URP or something like that? (forgive me if I'm asking something stupid, I'm pretty noob -.-' )


    Thanks in advance!
     
    tworple likes this.
  2. Mattyasz

    Mattyasz

    Joined:
    Sep 16, 2015
    Posts:
    1
    I have the same question, i guess the way to do it in URP is modyfing the Texture Blend Material from Polybrush using the Graph Shader
     
  3. a1-programmer

    a1-programmer

    Joined:
    Mar 7, 2015
    Posts:
    9
    Click "Edit" on the Polybrush Shader (within the material), create a new "Tiling and Offset" node. Drag Out(2) to UV(2) on the input texture, then Save the Asset (top left).