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Resolved Polybrush doesn't work on My Terrain Tiles

Discussion in 'World Building' started by NeonTheCoder, Jun 4, 2022.

  1. NeonTheCoder

    NeonTheCoder

    Joined:
    Feb 1, 2014
    Posts:
    40
    I'm trying to paint my terrain vertex colors, however no matter what mode I use the polybrush mesh script as, the brush does not appear, and a single square appears on my mesh. I'm not sure what I am doing wrong. My mesh is made of quads.
     
  2. NeonTheCoder

    NeonTheCoder

    Joined:
    Feb 1, 2014
    Posts:
    40
    For anyone with a similar issue (since I couldnt find my solution online) you need to make sure the origin of your mesh is in the center of it, or else it won't work.
    I had to re-export my terrain tiles with the origins set to their center position instead of a terrain chunk pivot, and ensure bake transforms was checked.