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Bug Polybrush doesn't paint on custom mesh

Discussion in 'World Building' started by novaVision, Feb 19, 2023.

  1. novaVision

    novaVision

    Joined:
    Nov 9, 2014
    Posts:
    518
    I have the model of multi-polygonal round shape surface and polybrush doesn't work on it at all:
    • I don't see gizmos
    • Prefabs are added on mouse hold but their positions has wrong values (like X:-294823.1, Y:-455853.9, Z: -839806.1)
    Works fine with standard unity primitives only. The only recommendation I found on the forum is to use .obj files, not .fbx. Exporting model as .obj didn't solve the problem.

    Attaching .obj and .fbx in .zip archive
     

    Attached Files: