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PolyBrush and the new Rendering Pipelines not working?

Discussion in 'World Building' started by Sonorpearl, Nov 26, 2018.

  1. Sonorpearl

    Sonorpearl

    Joined:
    Sep 8, 2017
    Posts:
    13
    Hello lovely Unity-Community,

    I would like to ask if it is possible to use the new Rendering Pipelines like LWRP or HDRP with PolyBrush.
    Since PolyBrush requires the Polybrush specific Shaders like the Standard Blend Texture Shader, which just renders as pink with the new Pipelines and there seems to be no automatic upgrader.

    And if not, when will it be available?
    Nearly all new features of Unity require the Pipelines and I would hate to either miss the Visual Effects Graph or PolyBrush.

    With friendly Regards
    Jan aka. Sonorpearl
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    230
    Hi! Yes, Polybrush 1.0 will have solutions for standard, LWRP, and HDRP :)
     
    Sonorpearl likes this.
  3. Sonorpearl

    Sonorpearl

    Joined:
    Sep 8, 2017
    Posts:
    13
    Thanks, that is very nice to hear!

    So I guess it will come out pretty soon, heard 1.0 is released with Unity 2018.3 and that is already in Beta b11.
    Would love to test that before the release, if there is any need for testing or chance of doing so. :)
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    230
    Good point! When we have a 1.0 preview ready, we'll probably post instructions here on the forum, in the World Building channel. Thanks!
     
    Sonorpearl likes this.
  5. WaterlaneStudios

    WaterlaneStudios

    Joined:
    Mar 13, 2015
    Posts:
    50
    A few quick questions…
    1. Will the new release of Polybrush allow for full PBR materials to be painted?
    2, Will substance materials be supported?
    3. Will it be possible to blend different material types
    4. How many materials/layers can be painted?
    5. Will the painting features work the same for terrains and meshes?
    6. Will it be possible to paint/blend terrain materials up/onto meshes upon the terrain?
    7.Can we paint/blend heightmaps (eg water between stones)?

    Cheers :)
     
  6. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    230
    Hi! So many questions! :p

    #5 and 6 - nope, sorry Terrain uses very different systems, we can't overlap functionally. However- we would like to at least have a more consistent UI for each, so you don't have to learn multiple interfaces for basically the same actions.

    Everything else - technically, yes! You can use any shader you want. Polybrush doesn't actually care :p , the tool just modifies channels like vertex colors, UV, etc. Then, your shader does stuff (like blending textures, heightmaps, etc) based on those channels info. Of course we'll be including lots of example shaders, and info to create your own custom ones :)
     
  7. WaterlaneStudios

    WaterlaneStudios

    Joined:
    Mar 13, 2015
    Posts:
    50
    Thanks for the reply - All cool - and 'a consistent UI; sounds a very good idea. :)
     
  8. Sonorpearl

    Sonorpearl

    Joined:
    Sep 8, 2017
    Posts:
    13
    Unity 2018.3 seems to be out completely, any updates? :)