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Feature Request Polybrush - Add back "lock brush to first" and add accumulate brush stokes

Discussion in 'World Building' started by Klausbdl, Oct 3, 2023.

  1. Klausbdl


    Aug 12, 2013
    "Lock brush to first" was a setting in Preferences that prevents the user to paint over multiple objects. I genuinely don't know why they removed it. Question - Polybrush: "Lock Brush to First" - Setting - Unity Forum

    "Accumulate brush strokes" is a brush setting that would keep adding the vextex color you are painting onto the vertex like an actual painting software, instead of replacing the colors. You would be able to switch between accumulate on (paint over and over to add more colors) and off (the current default behaviour that you would use to, for example, erase your colors to white)

    In my shader, the alpha channel controls the opacity of this blood effect, and I would like to paint over multiple times to add more and more opacity until I'm satisfied, similar to a brush "strength".