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Poly Planet - Multiplayer PvP Survival on Micro Planets

Discussion in 'Works In Progress - Archive' started by 00Fant, Oct 7, 2016.

  1. 00Fant

    00Fant

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    I just have a little problem. I should have cubes, slopes and more (Simple Shapes) to build buildings. Or should I make finished components (as in "The Forrest") what do you think? So I think the second variant is interesting?
     
  2. IAMBATMAN

    IAMBATMAN

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    Haha I was thinking the characters looked like him.

    About getting the voice... hmm, maybe hire an impersonator?
     
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  3. Zymes

    Zymes

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    What are the planets made of? A sphere? Terrain?
     
  4. 00Fant

    00Fant

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    Multi Mesh Icospheren
     
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  5. 00Fant

    00Fant

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    I´ve made the Construction Tool ( textur not final, too many work :D )
     
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  6. 00Fant

    00Fant

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    So now the Moai can Hold the new Welder :D
     
  7. 00Fant

    00Fant

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    At the moment i work more on the UI. Is that better as befor?
     
  8. 00Fant

    00Fant

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    Update - Animation Controller, New Weapon & Animations
    -reworked the Animation Controller
    -add more animations
    -new weapon ( Sniperrifle with Bullets / Beam )
    -add Voice Damage Sounds
    -improved the Chunkloader


     
  9. 00Fant

    00Fant

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    I´ve not much time at the moment but i make Maybe the new Pumpgun.=)
     
  10. 00Fant

    00Fant

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    Voxels?
    I Test the posibility to make my Planets with Voxel.
    here the first test (4096 chunks ) =)
     
  11. 00Fant

    00Fant

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    now it the voxel chunk generation is pretty fast.
    and i can use any heightmap as prefab generation :)
     
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  12. 00Fant

    00Fant

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    Tomorrow i put the voxel code to the planet generator for destructable planets =)
     
    Last edited: Mar 26, 2017
  13. 00Fant

    00Fant

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    now the manipulation of the world terrain mesh is much faster :D and the material is Shader based with the VertexColor.
    ( i think it can handle 65536 materials + blend value :p, not sure )
     
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  14. PhilippG

    PhilippG

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    Cool! I really wonder how you are going to combine this with the planets - will you be able to actually dig through? What happens if you dig away the whole planet? Or will there be some kind of solid core?
    I'm just reading "The three body problem" (Die drei Sonnen) by Liu Cixin. Maybe you should give it a read, there might be some inspiration for you in there :)
     
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  15. 00Fant

    00Fant

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    Yes. It should be possible to dismantle entire planets. But exactly I have not thought about that yet. I've looked at the book (summary) that sounds interesting. /// Ja. es soll möglich sein ganze planeten abbauen zu können. Aber genau hab ich mir das noch nicht überlegt. Hab mir das buch angeschaut ( zusammenfassung ) das klingt interessant.
     
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  16. 00Fant

    00Fant

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    Now i have more time and here is a pic of the progress with the Vterrain
    100-140fps :D infinite and destructable
     
    Last edited: Apr 5, 2017
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  17. 00Fant

    00Fant

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    Now the VTerrain can save / load and is MP ready.
     
  18. 00Fant

    00Fant

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    Here a pic from the progress with my VoxelTerrain. All do Work ( Terrain, Deformation, Load, Save, Networking, Props(trees,rocks....) ) :)
    and the First Flyable Ship with Guns is Ready too.

     
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  19. 00Fant

    00Fant

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    and here a little video from it... =)
     
  20. 00Fant

    00Fant

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    Estern Little Update
    i write the smoothing part for my vterrain. it works good i think.
     
  21. 00Fant

    00Fant

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    One Step more, Endless Far Full VoxelTerrain. Destructable too with over 100fps. ( grass and this follow in the next step )
     
  22. Deleted User

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    So has been progress going?
     
  23. IAMBATMAN

    IAMBATMAN

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    Pleeeeeeeeease keeep going!
     
  24. 00Fant

    00Fant

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    i´m alive. and no time atm ... only some hours at day... so Pause =/
     
  25. Programonaut

    Programonaut

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    Hi, könntest du mir vielleicht deine Ressourcen für Marching Cubes nennen, denn bei denen die ich habe verstehe ich es noch nicht so vollständig, oder könntest du mir mal erklären wie du das ganze implementiert hast?
     
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