Search Unity

Poly Planet - Multiplayer PvP Survival on Micro Planets

Discussion in 'Works In Progress - Archive' started by 00Fant, Oct 7, 2016.

  1. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    a bit more working on the light / Sun.
     
  2. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Hmmm, I think...
    I should change the theme. My current theme is "Space and Planets".
    But there are just so many space games released.

    What do you think? Should I change the theme?

    here's an example:
    Medievil like, but on a Big Planet.

    older Pic
     
  3. PhilippG

    PhilippG

    Joined:
    Jan 7, 2014
    Posts:
    257
    Hey, no don't change the theme, stick with the scifi and most importantly the planet hopping. I feel even if there are seemingly "similar" games on the market or in development, you have the chance to really stand out with your PvP component. Put more emphasis on it, put few different match types maybe ("Risk" just came into my mind, ie you need to conquer a set of planets to win etc)
     
    IAMBATMAN and 00Fant like this.
  4. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    yeah... but you see "Astroneer" ..... its so similar to my..

    I just look at my old project at what plays in the Middle Ages theme. I wonder that it still works :D
     
  5. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    but a idear... Oo "Wikings VS Astronauts" :D what u think
     
  6. PhilippG

    PhilippG

    Joined:
    Jan 7, 2014
    Posts:
    257
    How about keep the PvP thing for now and just add classes. Vikings and Astronauts, maybe add Aliens and Zombies, Dinosaurs, etc etc ;-)
     
    00Fant likes this.
  7. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    nice too :D
     
    PhilippG likes this.
  8. IAMBATMAN

    IAMBATMAN

    Joined:
    Aug 14, 2015
    Posts:
    272
    No, please don't change the theme. Astroneer is a co op game, where you help each other. Yours is a PVP game. I really like it, don't get discouraged just because others have done something similar. Yours is mostly different to the others :)
     
    PhilippG and 00Fant like this.
  9. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Ok, but the Classes are a good thing i think.

    atrm:
    i make planets... but unity make not what i want xD
     
  10. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Btw:
    I'm looking for a helper. It is a bit too much alone. My brain explodes xd

    The only condition is the helper.

    He could speak German.
    Because I can simply express too badly in English. Unfortunately...

    There are no specific tasks that he needs to take over.
    As support for tasks .. as for example. Planets, moons and objects into the game (content). Or me in the network area because that makes me really more annoying.

    (googletranslator ftw) :D
     
  11. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131


    Basic Weapons / Tools:

    Nano Phaser - Build and Repair. no dmg. has Gravity
    Laser Pistol - Single Low Dmg with no Area Dmg. no Gravity
    Ion Blaster - Like a Shotgun ( 5 projectils per shot ) no Area Dmg. no Gravity
    Photon Rifle - fast firing with medium dmg. no Area Dmg. no Gravity
    Plasma Cannon - Single Shot with High Area Dmg. has Gravity
    Tachyon Launcher - Homing Missile with High dmg no Gravity

    All weapons need no ammo but Energy.

    This weapons are ok? ( from the assert store ). ive made some weapons but they look never so good :D
     
    IAMBATMAN likes this.
  12. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Turret Perfomens Test

    60fps hmm, ok for now :D
     
    IAMBATMAN likes this.
  13. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    The Player Transport Cannon Prototype

    And the Inventory Item Info Box
     
    Last edited: Jan 6, 2017
  14. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update
    add the First Prototype of the Player Transport Cannon

     
    Programonaut, IAMBATMAN and PhilippG like this.
  15. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update Crafting Menu
    -add Crafting Interface Prototype
     
  16. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    if you have no plan what are you doing, then things like this can happend.
    :D:p;)
    some little byside trash
     
  17. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131

    New Camera Modes.
    Firstperson
    Thirdperson Behind
    Thirdperson InFront
    and Zoom Function
     
    IAMBATMAN likes this.
  18. IAMBATMAN

    IAMBATMAN

    Joined:
    Aug 14, 2015
    Posts:
    272
    Wow, you work fast! When do you expect to release?
     
    00Fant likes this.
  19. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    uhhh dont know. it is so much work.

    Update Animals
     
    IAMBATMAN likes this.
  20. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update Animal Animations & Crafting
    -first animations for the Stone Bug
    -the Crafting Interface Prototype
    -rewritten my whole Network Animation Script
    -rewritten the Network Movement too
    -more work on the Player Model
    -add Laser Beams
    The beams are adjustable. So i can create different variants.
    Length, speed, lifetime, damage over time, size, hit effects, fire sounds, color

    -add Animal Idle / Walk Around AI
    -add Enemy Attack AI
     
    Last edited: Jan 18, 2017
    PhilippG likes this.
  21. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Small Update
    Testing the Animal Spawn Controller

     
    IAMBATMAN likes this.
  22. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    -Planet Editor improved ( terrain colors )
    -add prop chunks
    -add electricity and generator with fuel code
    ( drag&drop on gameobjects, very simple :D )

    the planet on the pictutres are a OneClick Creation. ( My Low Poly Planet Generator )
     
    IAMBATMAN and PhilippG like this.
  23. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - Chunks
    all props / objects / player / enemys ... now are loaded & saved in Chunks.
     
    IAMBATMAN likes this.
  24. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - Chunks 2
    seperate Planet and World Chunks. ( for endless space )

     
    IAMBATMAN and PhilippG like this.
  25. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Models
    -add Combustion Generator Model

    fast drawing

    model in blender
     
  26. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - Planet Generator:
    -rework the Low Poly Planet Generator

    need some more improments in the GUI for other Users.
     
  27. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    working a bit more on the Light and Draw Distance.
     
  28. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - Environment, Day & Night
    -add a controler for the Environment.
    -add first Ship

     
    IAMBATMAN likes this.
  29. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131

    maybe a logo?
     
  30. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - Visable Network Chunk Load & Save
     
    IAMBATMAN likes this.
  31. IAMBATMAN

    IAMBATMAN

    Joined:
    Aug 14, 2015
    Posts:
    272
    I'm still shocked at how fast you work!

    Keep up the good work :p
     
    00Fant likes this.
  32. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    i wish it goes faster :p but i´m so bad in modeling... and that is atm the most importent thing what i need to make :D
     
  33. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Last edited: Feb 14, 2017
    PhilippG and IAMBATMAN like this.
  34. IAMBATMAN

    IAMBATMAN

    Joined:
    Aug 14, 2015
    Posts:
    272
    OMG! I'ma play it now!
     
    00Fant likes this.
  35. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    in the testversion are only the basics enabled. so there is not much todo =)
     
  36. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    If you find a bad mistake, or other stupid things in the game. Please let me know so I can do the work to fix that. Thank you
     
  37. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Working atm on a new Enemy. I call it "Stingworm" :D
     
    Last edited: Feb 16, 2017
  38. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Stingworm now with Texture and first Animation :D

    what did u think?
     
    IAMBATMAN likes this.
  39. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    It can Walk! :D
     
    IAMBATMAN likes this.
  40. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Todey i have made the Attack Animation and the Scripting behind it. And a test Damage Hud Indication from witch direction the damage comes.

     
    IAMBATMAN likes this.
  41. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - Meteroits
    -add Meteroids. for Resource Refrah on Planets

     
    IAMBATMAN likes this.
  42. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - Day & Night Enemys
    if it is day / you are on the Day Side of the Planet ) then only Friendly Mobs will spawn but if it Night. Run :D

     
    IAMBATMAN likes this.
  43. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Hm i made some Building Parts ( shapes ). did i forget something :)?
     
    IAMBATMAN likes this.
  44. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Last edited: Feb 20, 2017
    IAMBATMAN likes this.
  45. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Now the Texture making beginns ....


     
    Last edited: Feb 21, 2017
  46. IAMBATMAN

    IAMBATMAN

    Joined:
    Aug 14, 2015
    Posts:
    272
    Nice! sorry haven't check back in a while. Great work. My computer is very bad and I can't run any games, but I'll try to run the test version.
     
    00Fant likes this.
  47. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Update - More Props, Hunger, Thrist and fixes
    -add 14 new Models & Textures
    -add 36 More Building Props
    -add Hunger & Thrist
    -add Water
    -add Food

    sideproject "LowPolyPlanetGenerator":
    -add UV mapping & Textures
    -add on Terrain Edit Color Change

    fixes:
    -Sun Color relativ to Planet / Ground Height changed
    -Camera
    -Movment
    -Turrets
    -LowPolyPlanetGenerator ( sideproject )

     
  48. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    I Start to remake the Player Model. Here is the Head :D
    The Moai
     
    Last edited: Feb 25, 2017
  49. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    End for today, but he has now a Body ;)

     
    Last edited: Feb 25, 2017
    IAMBATMAN likes this.
  50. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    Someone has an idea how I get that voice for my character. Or do you know someone with exactly that voice?
    :D
     
unityunity