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Discussion in 'Works In Progress - Archive' started by 00Fant, Oct 7, 2016.
a bit more working on the light / Sun.
Hmmm, I think...
I should change the theme. My current theme is "Space and Planets".
But there are just so many space games released.
What do you think? Should I change the theme?
here's an example:
Medievil like, but on a Big Planet.
Hey, no don't change the theme, stick with the scifi and most importantly the planet hopping. I feel even if there are seemingly "similar" games on the market or in development, you have the chance to really stand out with your PvP component. Put more emphasis on it, put few different match types maybe ("Risk" just came into my mind, ie you need to conquer a set of planets to win etc)
yeah... but you see "Astroneer" ..... its so similar to my..
I just look at my old project at what plays in the Middle Ages theme. I wonder that it still works
but a idear... Oo "Wikings VS Astronauts" what u think
How about keep the PvP thing for now and just add classes. Vikings and Astronauts, maybe add Aliens and Zombies, Dinosaurs, etc etc ;-)
No, please don't change the theme. Astroneer is a co op game, where you help each other. Yours is a PVP game. I really like it, don't get discouraged just because others have done something similar. Yours is mostly different to the others
Ok, but the Classes are a good thing i think.
i make planets... but unity make not what i want xD
I'm looking for a helper. It is a bit too much alone. My brain explodes xd
The only condition is the helper.
He could speak German.
Because I can simply express too badly in English. Unfortunately...
There are no specific tasks that he needs to take over.
As support for tasks .. as for example. Planets, moons and objects into the game (content). Or me in the network area because that makes me really more annoying.
Basic Weapons / Tools:
Nano Phaser - Build and Repair. no dmg. has Gravity
Laser Pistol - Single Low Dmg with no Area Dmg. no Gravity
Ion Blaster - Like a Shotgun ( 5 projectils per shot ) no Area Dmg. no Gravity
Photon Rifle - fast firing with medium dmg. no Area Dmg. no Gravity
Plasma Cannon - Single Shot with High Area Dmg. has Gravity
Tachyon Launcher - Homing Missile with High dmg no Gravity
All weapons need no ammo but Energy.
This weapons are ok? ( from the assert store ). ive made some weapons but they look never so good
Turret Perfomens Test
60fps hmm, ok for now
The Player Transport Cannon Prototype
And the Inventory Item Info Box
add the First Prototype of the Player Transport Cannon
Update Crafting Menu
-add Crafting Interface Prototype
if you have no plan what are you doing, then things like this can happend.
some little byside trash
New Camera Modes.
and Zoom Function
Wow, you work fast! When do you expect to release?
uhhh dont know. it is so much work.
Update Animal Animations & Crafting
-first animations for the Stone Bug
-the Crafting Interface Prototype
-rewritten my whole Network Animation Script
-rewritten the Network Movement too
-more work on the Player Model
-add Laser Beams
The beams are adjustable. So i can create different variants.
Length, speed, lifetime, damage over time, size, hit effects, fire sounds, color
-add Animal Idle / Walk Around AI
-add Enemy Attack AI
Testing the Animal Spawn Controller
-Planet Editor improved ( terrain colors )
-add prop chunks
-add electricity and generator with fuel code
( drag&drop on gameobjects, very simple )
the planet on the pictutres are a OneClick Creation. ( My Low Poly Planet Generator )
Update - Chunks
all props / objects / player / enemys ... now are loaded & saved in Chunks.
Update - Chunks 2
seperate Planet and World Chunks. ( for endless space )
-add Combustion Generator Model
model in blender
Update - Planet Generator:
-rework the Low Poly Planet Generator
need some more improments in the GUI for other Users.
working a bit more on the Light and Draw Distance.
Update - Environment, Day & Night
-add a controler for the Environment.
-add first Ship
maybe a logo?
Update - Visable Network Chunk Load & Save
I'm still shocked at how fast you work!
Keep up the good work
i wish it goes faster but i´m so bad in modeling... and that is atm the most importent thing what i need to make
If someone would like to see how far I am with my game then here.
A Test version full of errors and missing models, but it runs.
Apologies for bugs
https://www.dropbox.com/s/doivnb6fqxxd45g/Poly Planet Compiled.7z?dl=0
ingame Chat Cmds:
OMG! I'ma play it now!
in the testversion are only the basics enabled. so there is not much todo =)
If you find a bad mistake, or other stupid things in the game. Please let me know so I can do the work to fix that. Thank you
Working atm on a new Enemy. I call it "Stingworm"
Stingworm now with Texture and first Animation
what did u think?
It can Walk!
Todey i have made the Attack Animation and the Scripting behind it. And a test Damage Hud Indication from witch direction the damage comes.
Update - Meteroits
-add Meteroids. for Resource Refrah on Planets
Update - Day & Night Enemys
if it is day / you are on the Day Side of the Planet ) then only Friendly Mobs will spawn but if it Night. Run
Hm i made some Building Parts ( shapes ). did i forget something ?
New Test Version
here i make a Test version with One Big Planet and all functions active
to test the chunk load/save in multiplayer.
The Night Monster Incommings are On too.
So here if you want to test too
https://www.dropbox.com/s/k1282nsck9tvczf/Poly Planet Game.7z?dl=0
all bugs ( there are many ) to me pls. All do help.
Now the Texture making beginns ....
Nice! sorry haven't check back in a while. Great work. My computer is very bad and I can't run any games, but I'll try to run the test version.
Update - More Props, Hunger, Thrist and fixes
-add 14 new Models & Textures
-add 36 More Building Props
-add Hunger & Thrist
-add UV mapping & Textures
-add on Terrain Edit Color Change
-Sun Color relativ to Planet / Ground Height changed
-LowPolyPlanetGenerator ( sideproject )
I Start to remake the Player Model. Here is the Head
End for today, but he has now a Body
Someone has an idea how I get that voice for my character. Or do you know someone with exactly that voice?