Hello everyone! I am happy to announce my new asset "PolyFew" for mesh simplification and automatic LOD generation. Added Runtime API in version 1.3 with support for various runtime operations. A demo scene is included to demonstrate most of the features of the API. See the docs linked below. Try out the demo Read the API Docs Supported features: ▓ Mesh simplification and automatic LOD generation in one package. ▓ Supports mesh simplification on the fly with a powerful runtime API. ▓ No coding knowledge is required. Use the full features of the tool in editor mode without writing even a single line of code. ▓ Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32 bit index formats. ▓ Supports simplifying complex nested object hierarchies as well as objects with sub-meshes and multiple materials. ▓ Combine both Static and Skinned meshes during LOD generation. ▓ Preserves texture mappings. ▓ Preserves animations on meshes. Even supports blend shapes. ▓ Options to preserve UV Seams, UV Foldovers and Border Edges. ▓ Allows excluding certain areas of the mesh while simplifying the rest. ▓ Supports animated meshes. ▓ Packs everything in a convenient inspector window that pops up right under the components hierarchy. ▓ Visualize the changes before actually applying them. ▓ Undo / Redo the applied changes per object. ▓ All the source code is included without encapsulation using dll files or any other means. ▓ Includes editor tooltips for every control to ease understanding and usage of the tool. Check out the video: Screenshots: Check out some of my other assets: - Pivot Modder : Freely move or rotate pivot point of an object by a few clicks. - Android Ultimate TTS: A full featured Text To Speech solution for you android apps. - Easy Snap : Place objects with accuracy and speed. With this tool you can snap objects to other objects.