Hey i am wondering what a good polycount for an average soldier for an fps is? i found one on turbo squid that had 4,406 polygons would that work out for a game? that includes a gun with 679 polygons attached.
Hi, Polycounts are always relative really, so its hard to say, but 4000 seems like a reasonable amount. I would suggest watching this video in order to find out the best methods for ensuring that you have good performance. http://unity3d.com/support/resources/unite-presentations/performance-optimization
thanks, but i decided on a new model, here are the specs Geometry: Polygonal Polygons: 6,752 Vertices: 6,443 Textures: Yes Materials: Yes
Polycount by itself should not be a main issue nowadays, with modern graphic cards The point is the (ab)use of shaders