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Poll: Retiring the 32-bit Windows Editor

Discussion in 'Editor & General Support' started by Kjartan-O, Oct 6, 2016.

?

Which version of Unity are you currently using?

Poll closed Oct 13, 2016.
  1. Windows (64-bit)

    89.4%
  2. Windows (32-bit)

    2.7%
  3. Mac (64-bit)

    21.7%
Multiple votes are allowed.
Thread Status:
Not open for further replies.
  1. Kjartan-O

    Kjartan-O

    Unity Technologies

    Joined:
    Sep 3, 2012
    Posts:
    4
    Dear Unity users,

    We are currently considering retiring the 32-bit version of the Unity editor for Windows and would like to know how many of you are currently still using the 32-bit version of Unity?

    Take part in the poll and let us know which version of the editor you are running.

    For those of you still running the 32-bit version, please also feel free to chime in below and let us know why you haven't made the jump to 64-bit.

    Thanks for participating!
     
  2. Devil_Inside

    Devil_Inside

    Joined:
    Nov 19, 2012
    Posts:
    938
    FML, I accidentally voted for the 32bit version. Disregard that one vote.
    P.S. This forum needs a way to change your vote
     
    Dinheiro0 and TheGrimsey like this.
  3. demonixis

    demonixis

    Joined:
    Aug 20, 2013
    Posts:
    85
    I use the 64 bit build on Windows and Linux.
     
    Robber-Docks likes this.
  4. Kjartan-O

    Kjartan-O

    Unity Technologies

    Joined:
    Sep 3, 2012
    Posts:
    4
    I've enabled the option to change your vote :)
     
  5. Skyblade

    Skyblade

    Joined:
    Nov 19, 2013
    Posts:
    31
    Why only one choice?
    I use 32 and 64-bit Windows editor.
    UPD: I use 32-bit at home, because I only have an old 32-bit notebook there. 64-bit uber PC is at work.
     
    Last edited: Oct 6, 2016
    Toon_Werawat likes this.
  6. Clavus

    Clavus

    Joined:
    Jun 6, 2014
    Posts:
    14
    They're asking why you're still using the 32-bit editor.

    Anyway the only reason anyone would still use the 32-bit editor afaik is if they're still on 32-bit Windows. I don't imagine many developers are.
     
  7. Supergeek

    Supergeek

    Joined:
    Aug 13, 2010
    Posts:
    89
    32-bit anything should be circling the drain about now.
     
    Muzhevskyi likes this.
  8. qrikko

    qrikko

    Joined:
    Mar 2, 2014
    Posts:
    5
    64-bit other distributions build on OpenSUSE Tumbleweed and Leap
     
  9. mattparkins

    mattparkins

    Joined:
    Apr 1, 2014
    Posts:
    29
    It looks as though it is if you look at the votes.
     
  10. Devil_Inside

    Devil_Inside

    Joined:
    Nov 19, 2012
    Posts:
    938
    Awesome, changed it!
    Thanks!
     
  11. mahdi_jeddi

    mahdi_jeddi

    Joined:
    Jul 18, 2016
    Posts:
    35
    With all the out-of-memory crashes for big projects, 32bit version is just a liability, and should not even be allowed! Not mentioning how much effort is going into making it work. Apple is constantly forcing people to upgrade to their latest OS and software and sometimes even buy new hardware to be able to develop for them, and people are ok with it. This is nothing compare to that!
     
    Zeitcatcher likes this.
  12. Rafaelhp

    Rafaelhp

    Joined:
    Feb 7, 2015
    Posts:
    9
    Just a note, I'm using the Linux 64bit version. ;D
     
  13. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,746
    That's clearer (so far) than I'd have thought :)
     
  14. AurimasBlazulionis

    AurimasBlazulionis

    Joined:
    Aug 13, 2013
    Posts:
    209
    Neither of those. Linux 64 bit.
     
  15. leoncorrl

    leoncorrl

    Joined:
    Apr 27, 2014
    Posts:
    14
    I use the 32-bit version, because there is no possibility to buy a better computer in my country Venezuela. Yet this version is the support given to me to keep working at this beautiful industry. Of course I am waiting for my next game to be successful, thanks to the Unity Engine.
     
    sergioadair, joehot200 and APSchmidt like this.
  16. Sycobob

    Sycobob

    Joined:
    Feb 1, 2013
    Posts:
    76
    We had numerous issues with API memory leaks and crashes in 32 bit. We switched to the 64 bit Editor as soon as it came out and never looked back.
     
    MD_Reptile and Whippets like this.
  17. Sapo-de-Batalla

    Sapo-de-Batalla

    Joined:
    Mar 3, 2015
    Posts:
    1
    I use 64-bit version on my main PC. I also used to run 32-bit on my old laptop but I stopped developing on that one.
     
  18. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,746
    Interesting how the tallies add up to over 108%
     
    MrEsquire likes this.
  19. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    24,173
    Multiple votes allowed.


    And yes, let's kill 32 bit, industry-wide.
     
    AcidArrow, Zeitcatcher and Whippets like this.
  20. Toon_Werawat

    Toon_Werawat

    Joined:
    May 19, 2014
    Posts:
    11
    I'm use 32 bit version because my parent was not allow me to buy a new PC
     
  21. vados4266

    vados4266

    Joined:
    Dec 5, 2012
    Posts:
    1
    mac and x64
     
  22. dburden1

    dburden1

    Joined:
    Jan 29, 2015
    Posts:
    19
    32-bit Editor support should be abandoned ASAP. It's not worth the upkeep if it's taking any time away from 64-bit Editor development. For anyone restricted to 32-bit because of their machine architecture: you are about 10 years overdue for a machine upgrade; it's amazing to me that you are able to do any real development at all with < 4GB memory.
     
    Zeitcatcher and TheGrimsey like this.
  23. mikael_juhala

    mikael_juhala

    Joined:
    Mar 9, 2015
    Posts:
    247
    Using 64bit editors on both OSX and Windows. No reason to go back.
     
  24. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,280
    So everyone is comfortable with the idea of "circling down the drain" both the 32 bit editor and the people who cannot do else but using it? I am not.
     
    sergioadair likes this.
  25. hexdump

    hexdump

    Joined:
    Dec 29, 2008
    Posts:
    437
    Ghost answers... It's pretty funny though :D
     
  26. hippocoder

    hippocoder

    Digital Ape Moderator

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    Probably could upgrade your os and see some higher stability in your work?
     
  27. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,280
    Ha! I was sure someone would think that I'm running a 32 bits editor. No, I'm not, but, unlike you Mr Arrogant, I think of others who, for various reasons, cannot afford a better equipment.
     
    sergioadair likes this.
  28. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,280
    Did you take a look at your official statistics? Over 10% of your users are under a 32 bits operating system and this figure is rising, not dwindling. Why not wait until the percentage really gets really low to toss the 32 bits version?

    http://hwstats.unity3d.com/editor/os.html

    What's next? Kicking out people who use AMD hardware?

    http://hwstats.unity3d.com/editor/cpu.html
     
    Kiwasi likes this.
  29. SaraCecilia

    SaraCecilia

    Joined:
    Jul 9, 2014
    Posts:
    675
    Hey, there's no need to get fired up at each other, please keep a good tone. This poll is part of other data that's been collected about the editor usage.
     
    Deleted User, pahe and XYnaut like this.
  30. AmRafay1

    AmRafay1

    Joined:
    Oct 22, 2013
    Posts:
    675
    64Bit, i really want Unity Team to focus on future :)
     
  31. hippocoder

    hippocoder

    Digital Ape Moderator

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    I didn't try to be arrogant, only factual. Sorry if that makes you angry, but it remains the problem of whoever is running 32 bit operating systems. The world is moving toward 64 bits as default and last I checked there is Linux still.
     
  32. Dev4Unity

    Dev4Unity

    Joined:
    Oct 9, 2016
    Posts:
    1
    I'm using the 64-bit, but maybe you should support the 32-bit for another year since some people can't afford a better computer for now.
     
    Whippets likes this.
  33. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,746
    Some medium term notice that 32bit is going to be wound down over 12/24 months would give people time to prepare at least.
     
  34. TheRainingLeaf

    TheRainingLeaf

    Joined:
    Sep 30, 2016
    Posts:
    21
    I have to agree with Whippets. If you are considering retiring the 32-bit version, give people a good year or so to prepare.
     
  35. Sycobob

    Sycobob

    Joined:
    Feb 1, 2013
    Posts:
    76
    Do you really need to 'prepare' to not upgrade your project? It's not like all the previous versions will disappear. Being stuck with 5.5 instead of 5.6 is not going to be the difference between being able to make games and not.
     
    alexzzzz likes this.
  36. TheRainingLeaf

    TheRainingLeaf

    Joined:
    Sep 30, 2016
    Posts:
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    Oh I don't mean to prepare their project. I mean if you give them a years notice, they have a year to be able to put together some money to get a 64-bit machine. I guess that way they could continue to use the most up to date version of Unity as they change from a 32-bit machine to a 64-bit machine.
     
  37. alexzzzz

    alexzzzz

    Joined:
    Nov 20, 2010
    Posts:
    1,363
    What kind of computers are not able to run 64-bit OS nowadays? I realize they must be old, but are we talking about AthlonXP-kind of old? Just wondering.
     
    sergioadair likes this.
  38. JonSWEDEN

    JonSWEDEN

    Joined:
    Jan 30, 2016
    Posts:
    11
    64bit linux
     
  39. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
    Posts:
    2,371
    I'll be expecting a 128 bit version to be released alongside the drop of 32 bit support :D

    But seriously as soon as the 64 bit editor came out, it literally saved me from having to regularly restart unity in order to avoid my editors scripts leaking so much memory they'd crash the editor. I've never gone back. I absolutely cannot infact, as I no longer accommodate for lacking memory in the editor...
     
  40. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    3,517
    We use 64 bit editors all around.

    That being said, since you require paying users to subscribe for at least 1 year, there should be a 1 year gap between announcing that you're cutting support and actually cutting support. Or I guess you could offer refunds.
     
    Kiwasi likes this.
  41. absolute_disgrace

    absolute_disgrace

    Joined:
    Aug 28, 2016
    Posts:
    253
    I use 16 bit editors and lie a lot.
     
    Joe-Censored and _met44 like this.
  42. gtzpower

    gtzpower

    Joined:
    Jan 23, 2011
    Posts:
    242
    We use 64 bit mac and windows editors.

    P.S. those polling percentages.... 113.8 percent of Unity users use 32 and/or 64 bit editors :p
     
  43. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    2,713
    The last reason to use the 32bit editor was the voforia plugin that did not work under 64 bit on windows.
    Now that they have updated to support windows 64 i have currently no reason to use the 32 bit editor.
    I see some user have to use old 32 bit plugins in there projects but that number is probably not very high (currently 2.7% for 32 bit at the poll)
     
  44. Sniffy

    Sniffy

    Joined:
    Mar 27, 2016
    Posts:
    5
    I feel bad for those still stuck on 32-bit windows, but the devs fixing bugs for 32-bit editor could be better employed improving the 64-bit editor most of us use. The good of the many and all that...
     
  45. WillNode

    WillNode

    Joined:
    Nov 28, 2013
    Posts:
    292
    Just knowing this thread after spotting the blog. But for real? Me and most of my friends actually use 32-bit version of Windows. The #1 reason for me not to upgrade into 64-bit is the Memory problem, because 2 GB of RAM is very common in my place (me too). I've already tried to install 64-bit but rolling it back after because of lags in there (and the RAM & CPU usage) is very surprising.

    If there's somebody have a 64-bit machine runs on 2 GB of RAM perhaps can give me few tips to make sure that my arguments on 64 bit machines are too overrated :oops:
     
  46. absolute_disgrace

    absolute_disgrace

    Joined:
    Aug 28, 2016
    Posts:
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    2 Gig of Ram is really really low. It might be the case that your hardware is very old and it might be just showing its age as computers continue to press forward.
     
  47. WillNode

    WillNode

    Joined:
    Nov 28, 2013
    Posts:
    292
    Yeah, sadly i had to agree with you. At least, the 32-bit deprecation still not happened yet, so i have a time to look for groceries before it happens. While 5.5 isn't released yet, can somebody tell me when 5.6 (or the deprecation date) is realized?
     
  48. hakankaraduman

    hakankaraduman

    Joined:
    Aug 27, 2012
    Posts:
    326
    Unity just published a blog, it wil be kept till the end of 5.6 cycle. That equals to at least 6 months.

    https://blogs.unity3d.com/2016/11/15/end-of-support-for-32-bit-editor-for-windows/
     
  49. WillNode

    WillNode

    Joined:
    Nov 28, 2013
    Posts:
    292
    Okay, I think that is very reasonable. Anyway, while you posting the link into that blog. I re-read it again and discovered these stats are very suprising for me...

    http://hwstats.unity3d.com/editor/index-win.html

    Yeah, I really should check on groceries right now...
     
  50. alexzzzz

    alexzzzz

    Joined:
    Nov 20, 2010
    Posts:
    1,363
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