Okay, pretty straight forward. Should you get resistance to a magic type from that school of magic, or should it come from its logical counter part. example: Fire magic proficiency gives fire resistance. Water magic gives ice protections. Air gives lightning. OR Fire gives ice protections. Water gives fire protections. Earth gives lightning protections. On one hand I can see desert dwellers having lots of fire magic and in turn protections from heat. On the other, I can see that needing a wider plethora of skills leads to players widening their focus. opinions?