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Politician Life Game available on iOS, Android, Amazon and Facebook. Check it out!

Discussion in 'Made With Unity' started by UnrealSense, Oct 31, 2014.

  1. UnrealSense

    UnrealSense

    Joined:
    Jun 12, 2014
    Posts:
    4
    Hello!

    I want to present to you the new 2D game i made with Unity3D. The game its called Politician Life Game and its available for Free on Apple store , Google Play , Amazon and Facebook Games.

    Here the links:

    Apple: https://itunes.apple.com/es/app/the-politician-life/id921146839?mt=8&ign-mpt=uo%3D4
    Google Play:https://play.google.com/store/apps/details?id=com.unreallabs.politicianlife
    Facebook Games:https://apps.facebook.com/politicianlifegame/
    Amazon: http://amzn.com/B00OZCHQRY

    With this game i wanted to do a full CrossPlatform game , it has Facebook integration to send requests to friends, share our progress or even gifting , we can help our friends on facebook and ask for help too.

    As it is a crossplatform game i wanted also to make this game playable on as much platforms as possible and to syncronize the progress between platforms i used Parse.

    With Parse you can save information on a backedn server so the player never lose the progress once he logs in using Facebook.

    So if you want to try it i will be so appreciated to hearing your suggestions and opinions.

    Also i encourage everyone to take a look at Parse + Facebook on Unity a really powerful tool and of course if somebody needs help to add parse to their project i will be so happy to help.

    Im planning to add a new politician in a few weeks so im doing an online poll to see who is gonna be the next politician added. Here the poll also on reddit.

    Happy Coding!!
     
    Last edited: Oct 31, 2014
  2. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
    110
    Nice, it would be great to add new minigames as you get new politicians ( like different ministers have different minigames ). It's a cool idea! ;)

    Just wondering how did you use the Parse solution, seems something really good. I really don't have such knowledge to integrate all that but sounds good.
     
    UnrealSense likes this.
  3. UnrealSense

    UnrealSense

    Joined:
    Jun 12, 2014
    Posts:
    4
    Thanks and that is a good idea about minigames.

    The Parse solutión its easier to use it with Facebook because once the user logs in facebook you can use his Facebook user id to log into parse with only one line of code.

    Once thats done you just have to check if he logged in facebook using FB.isloggedin and do whatever you need with parse such as get his info from the parse servers etc.

    What i do its that on the first facebook loggin i save an object on parse with all the data from the user that will be 0 at this moment and then i save also his facebook user id.

    Then everytime i want to check the info for that user i only have to query the object with the same facebook id than the user facebook id.

    The only think to know about parse its that everytime you want to throw a query you have to do it on a coroutine to wait for the result.

    If you have some specific question i can help you or even give you some part of the code i used or maybe some examples.

    I think its worth it to try to implement parse and facebook together.

    You can start with this link and here is the parse doc for unity
     
  4. saddam751

    saddam751

    Joined:
    Nov 6, 2013
    Posts:
    41
  5. UnrealSense

    UnrealSense

    Joined:
    Jun 12, 2014
    Posts:
    4
    Can you post more details?

    How are you trying to save/access the information on parse?

    If you can put some lines of code to see what are you trying to save and how you're trying to save it would help.

    Are you just following the parse tutorial and then it crashes or whats happening exactly?