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poisson blending shader

Discussion in 'Shaders' started by freakatet, Sep 18, 2017.

  1. freakatet

    freakatet

    Joined:
    May 17, 2017
    Posts:
    9
  2. Przemyslaw_Zaworski

    Przemyslaw_Zaworski

    Joined:
    Jun 9, 2017
    Posts:
    327
    Would you like to have only pure shader or full version with mouse and keyboard support (if you think about direct translation from https://www.shadertoy.com/view/4l3Xzl to unity).

    I am too busy right now, but later I am going to help you.
    Meanwhile, here you are my another example, where I translated Shadertoy's shader to unity using GrabPass:

    original source: https://www.shadertoy.com/view/llK3Dy

    and Unity version https://github.com/przemyslawzaworski/Unity3D-CG-programming/blob/master/rhodium.shader

    If you want to pass mouse coordinates to shader , you should read about sending data from C# scripts to them:
    for instance, method Material.SetVector etc:
    https://docs.unity3d.com/ScriptReference/Material.SetVector.html
     
  3. freakatet

    freakatet

    Joined:
    May 17, 2017
    Posts:
    9
  4. freakatet

    freakatet

    Joined:
    May 17, 2017
    Posts:
    9